Week 1: Lecture Notes

Interactive Design

Interactive Design according to Bill Verblank is a person interacting with the world and getting feedback from the world, an interaction designer has 3 questions to answer which are:

  • How do you do? – pressing a handle/button
  • How do you feel? – feeling cool/hot
  • How do you know? – using a map/path

Mind map of what’s involved with interactive design

Interactivity – interaction

Interactivity can be compared to the idea of interaction, in relation towards a program that responds to user activity. It works together so the total effect is greater then the sum (2 or more). it is capable of acting on or influencing each other.

Gillian Crampton Smith – View on interaction design

Gillian’s definition of interactive design is the idea of shaping our everyday lives through digital artefacts for work, for play and entertainment.

when designing a computer based system you need to know how to design the quality and how it behaves.

Interactive design: 5 key action areas:

  • interactivity
  • information architecture
  • time and motion
  • narrative
  • interface

An example of a theory of interactive design made by Nathan shedroff

Figure 2: Shedroff, N. (1994). Information Interaction Design: Unified Field Theory of Design. [Image]. Retrieved February 24, 2019, from https://vimeo.com/319375480

Reflection

I think the most important aspect of this pod is the idea from Verblank’s perception for interactive designers having to ask themselves 3 questions in terms of interactivity is how do you do, feel, or know? These 3 questions will help with in communicating your thoughts/idea when interacting either with the world, nature, a product, a person etc.

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